level.cpp Example File

serialization/savegame/level.cpp

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  #include "level.h"

  #include <QJsonArray>
  #include <QTextStream>

  Level::Level(const QString &name) : mName(name)
  {
  }

  QString Level::name() const
  {
      return mName;
  }

  QVector<Character> Level::npcs() const
  {
      return mNpcs;
  }

  void Level::setNpcs(const QVector<Character> &npcs)
  {
      mNpcs = npcs;
  }

  void Level::read(const QJsonObject &json)
  {
      if (json.contains("name") && json["name"].isString())
          mName = json["name"].toString();

      if (json.contains("npcs") && json["npcs"].isArray()) {
          QJsonArray npcArray = json["npcs"].toArray();
          mNpcs.clear();
          mNpcs.reserve(npcArray.size());
          for (int npcIndex = 0; npcIndex < npcArray.size(); ++npcIndex) {
              QJsonObject npcObject = npcArray[npcIndex].toObject();
              Character npc;
              npc.read(npcObject);
              mNpcs.append(npc);
          }
      }
  }

  void Level::write(QJsonObject &json) const
  {
      json["name"] = mName;
      QJsonArray npcArray;
      foreach (const Character npc, mNpcs) {
          QJsonObject npcObject;
          npc.write(npcObject);
          npcArray.append(npcObject);
      }
      json["npcs"] = npcArray;
  }

  void Level::print(int indentation) const
  {
      const QString indent(indentation * 2, ' ');
      QTextStream(stdout) << indent << "Name:\t" << mName << "\n";

      QTextStream(stdout) << indent << "NPCs:\n";
      for (const Character &character : mNpcs)
          character.print(2);
  }