vulkanwindow.cpp Example File

hellovulkancubes/vulkanwindow.cpp

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  #include "vulkanwindow.h"
  #include "renderer.h"
  #include <QMouseEvent>
  #include <QKeyEvent>

  VulkanWindow::VulkanWindow(bool dbg)
      : m_debug(dbg)
  {
  }

  QVulkanWindowRenderer *VulkanWindow::createRenderer()
  {
      m_renderer = new Renderer(this, 128);
      return m_renderer;
  }

  void VulkanWindow::addNew()
  {
      m_renderer->addNew();
  }

  void VulkanWindow::togglePaused()
  {
      m_renderer->setAnimating(!m_renderer->animating());
  }

  void VulkanWindow::meshSwitched(bool enable)
  {
      m_renderer->setUseLogo(enable);
  }

  void VulkanWindow::mousePressEvent(QMouseEvent *e)
  {
      m_pressed = true;
      m_lastPos = e->pos();
  }

  void VulkanWindow::mouseReleaseEvent(QMouseEvent *)
  {
      m_pressed = false;
  }

  void VulkanWindow::mouseMoveEvent(QMouseEvent *e)
  {
      if (!m_pressed)
          return;

      int dx = e->pos().x() - m_lastPos.x();
      int dy = e->pos().y() - m_lastPos.y();

      if (dy)
          m_renderer->pitch(dy / 10.0f);

      if (dx)
          m_renderer->yaw(dx / 10.0f);

      m_lastPos = e->pos();
  }

  void VulkanWindow::keyPressEvent(QKeyEvent *e)
  {
      const float amount = e->modifiers().testFlag(Qt::ShiftModifier) ? 1.0f : 0.1f;
      switch (e->key()) {
      case Qt::Key_W:
          m_renderer->walk(amount);
          break;
      case Qt::Key_S:
          m_renderer->walk(-amount);
          break;
      case Qt::Key_A:
          m_renderer->strafe(-amount);
          break;
      case Qt::Key_D:
          m_renderer->strafe(amount);
          break;
      default:
          break;
      }
  }

  int VulkanWindow::instanceCount() const
  {
      return m_renderer->instanceCount();
  }