focus.qml Example File
keyinteraction/focus/focus.qml/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.1 import "Core" Rectangle { id: window width: 800; height: 640 color: "#3E606F" FocusScope { id: mainView width: parent.width; height: parent.height focus: true TabMenu { id: tabMenu y: 160; width: parent.width; height: 160 focus: true activeFocusOnTab: true } GridMenu { id: gridMenu y: 320; width: parent.width; height: 320 activeFocusOnTab: true } ListMenu { id: listMenu y: 640; width: parent.width; height: 320 activeFocusOnTab: true } Rectangle { id: shade anchors.fill: parent color: "black" opacity: 0 } states: [ State { name: "showTabViews" PropertyChanges { target: tabMenu; y: 160 } PropertyChanges { target: gridMenu; y: 320 } PropertyChanges { target: listMenu; y: 640 } }, State { name: "showGridViews" PropertyChanges { target: tabMenu; y: 0 } PropertyChanges { target: gridMenu; y: 160 } PropertyChanges { target: listMenu; y: 480 } }, State { name: "showListViews" PropertyChanges { target: tabMenu; y: -160 } PropertyChanges { target: gridMenu; y: 0 } PropertyChanges { target: listMenu; y: 320 } } ] transitions: Transition { NumberAnimation { properties: "y"; duration: 600; easing.type: Easing.OutQuint } } } Image { source: "Core/images/arrow.png" rotation: 90 anchors.verticalCenter: parent.verticalCenter MouseArea { anchors.fill: parent; anchors.margins: -10 onClicked: contextMenu.focus = true } } ContextMenu { id: contextMenu; x: -265; width: 260; height: parent.height } states: State { name: "contextMenuOpen" when: !mainView.activeFocus PropertyChanges { target: contextMenu; x: 0; open: true } PropertyChanges { target: mainView; x: 130 } PropertyChanges { target: shade; opacity: 0.25 } } transitions: Transition { NumberAnimation { properties: "x,opacity"; duration: 600; easing.type: Easing.OutQuint } } }