demo.qml Example File

rendercontrol/demo.qml

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  import QtQuick 2.0
  import QtQuick.Particles 2.0

  Rectangle {
      id: root

      gradient: Gradient {
          GradientStop { position: 0; color: mouse.pressed ? "lightsteelblue" : "steelblue" }
          GradientStop { position: 1; color: "black" }
      }

      Text {
          anchors.centerIn: parent
          text: "Qt Quick in a texture"
          font.pointSize: 40
          color: "white"

          SequentialAnimation on rotation {
              PauseAnimation { duration: 2500 }
              NumberAnimation { from: 0; to: 360; duration: 5000; easing.type: Easing.InOutCubic }
              loops: Animation.Infinite
          }
      }

      ParticleSystem {
          id: particles
          anchors.fill: parent

          ImageParticle {
              id: smoke
              system: particles
              anchors.fill: parent
              groups: ["A", "B"]
              source: "qrc:///particleresources/glowdot.png"
              colorVariation: 0
              color: "#00111111"
          }
          ImageParticle {
              id: flame
              anchors.fill: parent
              system: particles
              groups: ["C", "D"]
              source: "qrc:///particleresources/glowdot.png"
              colorVariation: 0.1
              color: "#00ff400f"
          }

          Emitter {
              id: fire
              system: particles
              group: "C"

              y: parent.height
              width: parent.width

              emitRate: 350
              lifeSpan: 3500

              acceleration: PointDirection { y: -17; xVariation: 3 }
              velocity: PointDirection {xVariation: 3}

              size: 24
              sizeVariation: 8
              endSize: 4
          }

          TrailEmitter {
              id: fireSmoke
              group: "B"
              system: particles
              follow: "C"
              width: root.width
              height: root.height - 68

              emitRatePerParticle: 1
              lifeSpan: 2000

              velocity: PointDirection {y:-17*6; yVariation: -17; xVariation: 3}
              acceleration: PointDirection {xVariation: 3}

              size: 36
              sizeVariation: 8
              endSize: 16
          }

          TrailEmitter {
              id: fireballFlame
              anchors.fill: parent
              system: particles
              group: "D"
              follow: "E"

              emitRatePerParticle: 120
              lifeSpan: 180
              emitWidth: TrailEmitter.ParticleSize
              emitHeight: TrailEmitter.ParticleSize
              emitShape: EllipseShape{}

              size: 16
              sizeVariation: 4
              endSize: 4
          }

          TrailEmitter {
              id: fireballSmoke
              anchors.fill: parent
              system: particles
              group: "A"
              follow: "E"

              emitRatePerParticle: 128
              lifeSpan: 2400
              emitWidth: TrailEmitter.ParticleSize
              emitHeight: TrailEmitter.ParticleSize
              emitShape: EllipseShape{}

              velocity: PointDirection {yVariation: 16; xVariation: 16}
              acceleration: PointDirection {y: -16}

              size: 24
              sizeVariation: 8
              endSize: 8
          }

          Emitter {
              id: balls
              system: particles
              group: "E"

              y: parent.height
              width: parent.width

              emitRate: 2
              lifeSpan: 7000

              velocity: PointDirection {y:-17*4*2; xVariation: 6*6}
              acceleration: PointDirection {y: 17*2; xVariation: 6*6}

              size: 8
              sizeVariation: 4
          }

          Turbulence { //A bit of turbulence makes the smoke look better
              anchors.fill: parent
              groups: ["A","B"]
              strength: 32
              system: particles
          }
      }

      onWidthChanged: particles.reset()
      onHeightChanged: particles.reset()

      MouseArea {
          id: mouse
          anchors.fill: parent
      }
  }