window_multithreaded.h Example File

rendercontrol/window_multithreaded.h

  /****************************************************************************
  **
  ** Copyright (C) 2017 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** "Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/

  #ifndef WINDOW_MULTITHREADED_H
  #define WINDOW_MULTITHREADED_H

  #include <QWindow>
  #include <QMatrix4x4>
  #include <QThread>
  #include <QWaitCondition>
  #include <QMutex>

  QT_FORWARD_DECLARE_CLASS(QOpenGLContext)
  QT_FORWARD_DECLARE_CLASS(QOpenGLFramebufferObject)
  QT_FORWARD_DECLARE_CLASS(QOffscreenSurface)
  QT_FORWARD_DECLARE_CLASS(QQuickRenderControl)
  QT_FORWARD_DECLARE_CLASS(QQuickWindow)
  QT_FORWARD_DECLARE_CLASS(QQmlEngine)
  QT_FORWARD_DECLARE_CLASS(QQmlComponent)
  QT_FORWARD_DECLARE_CLASS(QQuickItem)

  class CubeRenderer;

  class QuickRenderer : public QObject
  {
      Q_OBJECT

  public:
      QuickRenderer();

      void requestInit();
      void requestRender();
      void requestResize();
      void requestStop();

      QWaitCondition *cond() { return &m_cond; }
      QMutex *mutex() { return &m_mutex; }

      void setContext(QOpenGLContext *ctx) { m_context = ctx; }
      void setSurface(QOffscreenSurface *s) { m_surface = s; }
      void setWindow(QWindow *w) { m_window = w; }
      void setQuickWindow(QQuickWindow *w) { m_quickWindow = w; }
      void setRenderControl(QQuickRenderControl *r) { m_renderControl = r; }

      void aboutToQuit();

  private:
      bool event(QEvent *e) override;
      void init();
      void cleanup();
      void ensureFbo();
      void render(QMutexLocker *lock);

      QWaitCondition m_cond;
      QMutex m_mutex;
      QOpenGLContext *m_context;
      QOffscreenSurface *m_surface;
      QOpenGLFramebufferObject *m_fbo;
      QWindow *m_window;
      QQuickWindow *m_quickWindow;
      QQuickRenderControl *m_renderControl;
      CubeRenderer *m_cubeRenderer;
      QMutex m_quitMutex;
      bool m_quit;
  };

  class WindowMultiThreaded : public QWindow
  {
      Q_OBJECT

  public:
      WindowMultiThreaded();
      ~WindowMultiThreaded();

  protected:
      void exposeEvent(QExposeEvent *e) override;
      void resizeEvent(QResizeEvent *e) override;
      void mousePressEvent(QMouseEvent *e) override;
      void mouseReleaseEvent(QMouseEvent *e) override;
      bool event(QEvent *e) override;

  private slots:
      void run();
      void requestUpdate();
      void polishSyncAndRender();

  private:
      void startQuick(const QString &filename);
      void updateSizes();

      QuickRenderer *m_quickRenderer;
      QThread *m_quickRendererThread;

      QOpenGLContext *m_context;
      QOffscreenSurface *m_offscreenSurface;
      QQuickRenderControl *m_renderControl;
      QQuickWindow *m_quickWindow;
      QQmlEngine *m_qmlEngine;
      QQmlComponent *m_qmlComponent;
      QQuickItem *m_rootItem;
      bool m_quickInitialized;
      bool m_psrRequested;
  };

  #endif