shadereffects.qml Example File

shadereffects/shadereffects.qml

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  import QtQuick 2.0
  import QtQml.Models 2.1
  import "content"

  Rectangle {
      id: root
      width: 320
      height: 480
      property color col: "lightsteelblue"
      gradient: Gradient {
          GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") }
          GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") }
          GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") }
          GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") }
      }

      ShaderEffectSource {
          id: theSource
          sourceItem: theItem
      }

      function saturate(x) {
          return Math.min(Math.max(x, 0), 1)
      }

      function sliderToColor(x) {
          return Qt.rgba(saturate(Math.max(2 - 6 * x, 6 * x - 4)),
                          saturate(Math.min(6 * x, 4 - 6 * x)),
                          saturate(Math.min(6 * x - 2, 6 - 6 * x)))
      }

      Grid {
          anchors.centerIn: parent
          columns: 2

          Item {
              id: theItem
              width: 160
              height: 160
              ListView {
                  anchors.centerIn: parent
                  width: 160
                  height: 140
                  clip: true
                  snapMode: ListView.SnapOneItem
                  model: ObjectModel {
                      Text {
                          width: 160
                          height: 140
                          horizontalAlignment: Text.AlignHCenter
                          verticalAlignment: Text.AlignVCenter
                          font.pixelSize: 118
                          font.family: "Times"
                          color: "blue"
                          text: "Qt"
                      }
                      Image {
                          width: 160
                          height: 140
                          source: "content/qt-logo.png"
                      }
                      Image {
                          width: 160
                          height: 140
                          source: "content/face-smile.png"
                      }
                  }
              }
          }
          ShaderEffect {
              width: 160
              height: 160
              property variant source: theSource
              property real amplitude: 0.04 * wobbleSlider.value
              property real frequency: 20
              property real time: 0
              NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 }
              fragmentShader: "qrc:shadereffects/content/shaders/wobble.frag"
              Slider {
                  id: wobbleSlider
                  anchors.left: parent.left
                  anchors.right: parent.right
                  anchors.bottom: parent.bottom
                  height: 40
              }
          }
          ShaderEffect {
              width: 160
              height: 160
              property variant source: theSource
              property variant shadow: ShaderEffectSource {
                  sourceItem: ShaderEffect {
                      width: theItem.width
                      height: theItem.height
                      property variant delta: Qt.size(0.0, 1.0 / height)
                      property variant source: ShaderEffectSource {
                          sourceItem: ShaderEffect {
                              width: theItem.width
                              height: theItem.height
                              property variant delta: Qt.size(1.0 / width, 0.0)
                              property variant source: theSource
                              fragmentShader: "qrc:shadereffects/content/shaders/blur.frag"
                          }
                      }
                      fragmentShader: "qrc:shadereffects/content/shaders/blur.frag"
                  }
              }
              property real angle: 0
              property variant offset: Qt.point(15.0 * Math.cos(angle), 15.0 * Math.sin(angle))
              NumberAnimation on angle { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 6000 }
              property variant delta: Qt.size(offset.x / width, offset.y / height)
              property real darkness: shadowSlider.value
              fragmentShader: "qrc:shadereffects/content/shaders/shadow.frag"
              Slider {
                  id: shadowSlider
                  anchors.left: parent.left
                  anchors.right: parent.right
                  anchors.bottom: parent.bottom
                  height: 40
              }
          }
          ShaderEffect {
              width: 160
              height: 160
              property variant source: theSource
              property variant delta: Qt.size(0.5 / width, 0.5 / height)
              fragmentShader: "qrc:shadereffects/content/shaders/outline.frag"
          }
          ShaderEffect {
              width: 160
              height: 160
              property variant source: theSource
              property color tint: root.sliderToColor(colorizeSlider.value)
              fragmentShader: "qrc:shadereffects/content/shaders/colorize.frag"
              Slider {
                  id: colorizeSlider
                  anchors.left: parent.left
                  anchors.right: parent.right
                  anchors.bottom: parent.bottom
                  height: 40
              }
          }
          ShaderEffect {
              width: 160
              height: 160
              property variant source: theSource
              property real bend: 0
              property real minimize: 0
              property real side: genieSlider.value
              SequentialAnimation on bend {
                  loops: Animation.Infinite
                  NumberAnimation { to: 1; duration: 700; easing.type: Easing.InOutSine }
                  PauseAnimation { duration: 1600 }
                  NumberAnimation { to: 0; duration: 700; easing.type: Easing.InOutSine }
                  PauseAnimation { duration: 1000 }
              }
              SequentialAnimation on minimize {
                  loops: Animation.Infinite
                  PauseAnimation { duration: 300 }
                  NumberAnimation { to: 1; duration: 700; easing.type: Easing.InOutSine }
                  PauseAnimation { duration: 1000 }
                  NumberAnimation { to: 0; duration: 700; easing.type: Easing.InOutSine }
                  PauseAnimation { duration: 1300 }
              }
              mesh: Qt.size(10, 10)
              vertexShader: "qrc:shadereffects/content/shaders/genie.vert"
              Slider {
                  id: genieSlider
                  anchors.left: parent.left
                  anchors.right: parent.right
                  anchors.bottom: parent.bottom
                  height: 40
              }
          }
      }
  }