TurnIndicator.qml Example File

dashboard/qml/TurnIndicator.qml

  /****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** "Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/

  import QtQuick 2.2

  Item {
      // This enum is actually keyboard-related, but it serves its purpose
      // as an indication of direction for us.
      property int direction: Qt.LeftArrow
      property bool on: false

      property bool flashing: false

      scale: direction === Qt.LeftArrow ? 1 : -1
      Timer {
          id: flashTimer
          interval: 500
          running: on
          repeat: true
          onTriggered: flashing = !flashing
      }
      function paintOutlinePath(ctx) {
          ctx.beginPath();
          ctx.moveTo(0, height * 0.5);
          ctx.lineTo(0.6 * width, 0);
          ctx.lineTo(0.6 * width, height * 0.28);
          ctx.lineTo(width, height * 0.28);
          ctx.lineTo(width, height * 0.72);
          ctx.lineTo(0.6 * width, height * 0.72);
          ctx.lineTo(0.6 * width, height);
          ctx.lineTo(0, height * 0.5);
      }
      Canvas {
          id: backgroundCanvas
          anchors.fill: parent

          onPaint: {
              var ctx = getContext("2d");
              ctx.reset();

              paintOutlinePath(ctx);

              ctx.lineWidth = 1;
              ctx.strokeStyle = "black";
              ctx.stroke();
          }
      }
      Canvas {
          id: foregroundCanvas
          anchors.fill: parent
          visible: on && flashing

          onPaint: {
              var ctx = getContext("2d");
              ctx.reset();

              paintOutlinePath(ctx);

              ctx.fillStyle = "green";
              ctx.fill();
          }
      }
  }