Qt SCXML Traffic Light QML Example (Static)

A Qt Quick application that uses a compiled state machine to implement a traffic light.

Traffic Light QML Example (Static) demonstrates how to connect to the active properties of a state in a state machine that is compiled to a class.

The UI is created using Qt Quick.

Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

Compiling the State Machine

We link against the Qt SCXML module by adding the following line to the .pro file:


  QT += qml scxml

We then specify the state machine to compile:


  STATECHARTS = ../trafficlight-common/statemachine.scxml

The Qt SCXML Compiler, qscxmlc, is run automatically to generate statemachine.h and statemachine.cpp, and to add them to the HEADERS and SOURCES variables for compilation.

Instantiating the State Machine

We instantiate the state machine as follows:


  import TrafficLightStateMachine 1.0

  TrafficLight {
      stateMachine: TrafficLightStateMachine {
          running: true
      }

Connecting to States

In the SCXML file, we specify states for each light: red, yellow, and green. In the <onentry> element, we specify the event to send when entering the state and the delay in seconds before sending the event. In the <transition> element, we specify the event that triggers the transition to the state specified by the target attribute:


          <state id="red">
              <onentry>
                  <send event="startGoingGreen" delay="3s"/>
              </onentry>
              <transition event="startGoingGreen" target="redGoingGreen"/>
          </state>

          <state id="yellow" initial="greenGoingRed">
              <state id="redGoingGreen">
                  <onentry>
                      <send event="goGreen" delay="1s"/>
                  </onentry>
                  <transition event="goGreen" target="green"/>
              </state>

              <state id="greenGoingRed">
                  <onentry>
                      <send event="goRed" delay="1s"/>
                  </onentry>
                  <transition event="goRed" target="red"/>
              </state>
          </state>

          <state id="green">
              <onentry>
                  <send event="startGoingRed" delay="3s"/>
              </onentry>
              <transition event="startGoingRed" target="greenGoingRed"/>
          </state>

We connect to the states as follows:


      states: [
          State {
              name: "Red"
              when: stateMachine.red

              PropertyChanges {
                  target: redLight
                  opacity: 1
              }
          },
          State {
              name: "RedGoingGreen"
              when: stateMachine.redGoingGreen

              PropertyChanges {
                  target: redLight
                  opacity: 1
              }

              PropertyChanges {
                  target: yellowLight
                  opacity: 1
              }
          },
          State {
              name: "Yellow"
              when: stateMachine.yellow || stateMachine.blinking

              PropertyChanges {
                  target: yellowLight
                  opacity: 1
              }
          },
          State {
              name: "Green"
              when: stateMachine.green

              PropertyChanges {
                  target: greenLight
                  opacity: 1
              }
          }
      ]

Files: