CullFace QML Type

The CullFace type specifies whether front or back face culling is enabled. More...

Import Statement: import Qt3D.Render 2.0
Since: Qt 5.7
Instantiates: QCullFace
Inherits:

RenderState

Properties

  • mode : enumeration

Detailed Description

CullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.

It can be added to the renderStates property of a RenderPass:


  RenderPass {
      shaderProgram: ShaderProgram {
          // ...
      }
      renderStates: [
          CullFace {
              mode: CullFace.Front
          }
      ]
  }

Or added to the renderStates property of a RenderStateSet:


  RenderStateSet {
      renderStates: [
          CullFace {
              mode: CullFace.Front
          }
      ]
  }

See also FrontFace.

Property Documentation

mode : enumeration

Holds the culling mode used by CullFace. Default is set to QCullFace.Back.

  • CullFace.NoCulling - culling is disabled
  • CullFace.Front - culling is enabled for front facing polygons
  • CullFace.Back - culling is enabled for back facing polygons
  • CullFace.FrontAndBack - culling is enabled for all polygons, but points and lines are drawn