Qt 3D: Audio Visualizer Example

Demonstrates combining Qt 3D rendering and Qt Quick 2 elements.

Audio Visualizer demonstrates how to implement an application that combines the use of Qt 3D rendering with Qt Quick 2D elements. The example uses media player to play music and it visualizes the magnitude of the music as animated bars.

Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

Qt Quick 2D Implementation

The Qt Quick Implementation main.qml of the example uses MediaPlayer to play audio content.


  MediaPlayer {
      id: mediaPlayer
      autoPlay: true
      volume: 0.5
      source: "qrc:/music/tiltshifted_lost_neon_sun.mp3"

The player is controlled with the playButton and c{stopButton}. Based on the clicked buttons the state of the mainview changes.

The 3D content is rendered using the Scene3D type. The state of the Audio Visualizer is maintained in the mainview. It's passed on to the visualizer as it's needed for the bar animations.


  Scene3D {
      anchors.fill: parent

      Visualizer {
          id: visualizer
          animationState: mainview.state
          numberOfBars: 120
          barRotationTimeMs: 8160 // 68 ms per bar
      }
  }

Qt 3D Implementation

The 3D elements of the example are created in the Visualizer.qml. The camera is set to a fixed position to show the visualized bars from a correct angle.


  Camera {
      id: camera
      projectionType: CameraLens.PerspectiveProjection
      fieldOfView: 45
      aspectRatio: 1820 / 1080
      nearPlane: 0.1
      farPlane: 1000.0
      position: Qt.vector3d(0.014, 0.956, 2.178)
      upVector: Qt.vector3d(0.0, 1.0, 0.0)
      viewCenter: Qt.vector3d(0.0, 0.7, 0.0)
  }

A NodeInstantiator is used to create the bars that visualize the magnitude of the music.


  // Bars
  CuboidMesh {
      id: barMesh
      xExtent: 0.1
      yExtent: 0.1
      zExtent: 0.1
  }

  NodeInstantiator {
      id: collection
      property int maxCount: parent.numberOfBars
      model: maxCount

      delegate: BarEntity {
          id: cubicEntity
          entityMesh: barMesh
          rotationTimeMs: sceneRoot.barRotationTimeMs
          entityIndex: index
          entityCount: sceneRoot.numberOfBars
          entityAnimationsState: animationState
          magnitude: 0
      }
  }

The visualizer also contains an Entity to show the progress. This element has a curve shaped mesh and it's rotated on a level to show the progress based on the duration of the played track.


  // Progress
  Mesh {
      id: progressMesh
      source: "qrc:/meshes/progressbar.obj"
  }

  Transform {
      id: progressTransform
      property real defaultStartAngle: -90
      property real progressAngle: defaultStartAngle
      rotationY: progressAngle
  }

  Entity {
      property Material progressMaterial: PhongMaterial {
          ambient: "#80C342"
          diffuse: "black"
      }

      components: [progressMesh, progressMaterial, progressTransform]
  }

In BarEntity.qml there are animations for rotating the bars and changing the bar color. The bars are rotated on a level following a ring form. At the same time the color of the bars is animated.


  QQ2.NumberAnimation {
      id: angleAnimation
      target: angleTransform
      property: "barAngle"
      duration: rotationTimeMs
      loops: QQ2.Animation.Infinite
      running: true
      from: startAngle
      to: 360 + startAngle
  }
  QQ2.SequentialAnimation on barColor {
      id: barColorAnimations
      running: false

      QQ2.ColorAnimation {
          from: lowColor
          to: highColor
          duration: animationDuration
      }

      QQ2.PauseAnimation {
          duration: animationDuration
      }

      QQ2.ColorAnimation {
          from: highColor
          to: lowColor
          duration: animationDuration
      }
  }

The magnitude of each bar is read from a separate .raw file that is based on the track being played. As the bars rotate around the ring the height is scaled to highlight currently played position. After a full round of rotation, a new value is fetched for the bar.

Files:

Images: