AssimpImporter Class

(Qt3DRender::AssimpImporter)

Provides a generic way of loading various 3D assets format into a Qt3D scene. More...

Header: #include <AssimpImporter>
qmake: QT += 3drender
Since: Qt 5.5

Public Types

Public Functions

AssimpImporter()
~AssimpImporter()
bool areFileTypesSupported(const QStringList &extensions) const
Qt3DCore::QEntity *node(const QString &id)
Qt3DCore::QEntity *scene(const QString &id = QString())
void setData(const QByteArray &data, const QString &basePath)
void setSource(const QUrl &source)

Detailed Description

Provides a generic way of loading various 3D assets format into a Qt3D scene.

It should be noted that Assimp aiString is explicitly defined to be UTF-8.

Member Function Documentation

AssimpImporter::AssimpImporter()

Constructor. Initializes a new instance of AssimpImporter.

AssimpImporter::~AssimpImporter()

Destructor. Cleans the parser properly before destroying it.

bool AssimpImporter::areFileTypesSupported(const QStringList &extensions) const

Returns true if the extension in QStringList extensions is supported by the assimp parser.

Qt3DCore::QEntity *AssimpImporter::node(const QString &id)

Returns a Node from the scene identified by id. Returns nullptr if the node was not found.

Qt3DCore::QEntity *AssimpImporter::scene(const QString &id = QString())

Returns a Entity node which is the root node of the scene node specified by id. If id is empty, the scene is assumed to be the root node of the scene.

Returns nullptr if id was specified but no node matching it was found.

void AssimpImporter::setData(const QByteArray &data, const QString &basePath)

Sets the basePath used by the parser to load the asset file. If the file specified in data is valid, this will trigger parsing of the file.

void AssimpImporter::setSource(const QUrl &source)

Sets the source used by the parser to load the asset file. If the file is valid, this will trigger parsing of the file.