QSGDynamicTexture Class

The QSGDynamicTexture class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's. More...

Header: #include <QSGDynamicTexture>
qmake: QT += quick
Inherits: QSGTexture

Public Functions

virtual bool updateTexture() = 0
  • 20 public functions inherited from QSGTexture
  • 34 public functions inherited from QObject

Additional Inherited Members

  • 1 property inherited from QObject
  • 1 public slot inherited from QObject
  • 2 signals inherited from QObject
  • 1 public variable inherited from QObject
  • 10 static public members inherited from QObject
  • 9 protected functions inherited from QObject
  • 2 protected variables inherited from QObject

Detailed Description

The QSGDynamicTexture class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's.

To update the content of the texture, call updateTexture() explicitly. Simply calling bind() will not update the texture.

Note: All classes with QSG prefix should be used solely on the scene graph's rendering thread. See Scene Graph and Rendering for more information.

Member Function Documentation

[pure virtual] bool QSGDynamicTexture::updateTexture()

Call this function to explicitly update the dynamic texture. Calling bind() will bind the content that was previously updated.

The function returns true if the texture was changed as a resul of the update; otherwise returns false.